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ROB RUN Federal Raid Timer: Prepare for Your State’s Wipe
Updated · RobrunCodex
The documented federal cycle is seven days, but the current state’s in-game countdown is the deadline to follow. Federal confiscation removes state assets and converts them into sentence progression. Claim mail before transfer, check Season currency separately and coordinate the next state before surrendering or the timer ends.
Read three deadlines instead of one wipe reminder
Your friend can be on a different state clock. Mail, federal confiscation and the Season change also have different triggers, so one countdown cannot answer every retention question.
- Check the current state
Use its in-game federal countdown. A daily new-state opening is not the wipe time for every existing state.
- Claim pending state mail
Unclaimed server rewards can be lost on transfer. Check them before ending the state run.
- Review Season currency
Its expiry follows the next Season, separately from the federal state timer.
- Agree the next destination
Record the state and region with your party. Ordinary surrender ends the current run immediately and is not a harmless server preview.
Read the countdown for your state
The documented federal cycle is seven days from the state opening. Another state can have a different opening and deadline, so a friend’s countdown is not a substitute for the timer on your current state. Updates may change cycle length; use the current in-game countdown for the decision.
New states open in each region, with a reported daily schedule as well as capacity-triggered openings. Exact raid clock times and the population threshold for opening another state are not supplied. There is no reliable universal wall-clock wipe time to put into your calendar.
The federal cycle is state-specific
- State opens
Its federal cycle begins; other states can start separately.
- Play the run
Prepare around your own in-game countdown.
- Federal confiscation
The documented cycle is seven days; assets are seized and a sentence begins.
When your server wipes
| Region | Fresh servers open | First cycle ends, for launch-day servers |
|---|---|---|
| EU | 5 PM UTC daily | Around Wednesday 11 November |
| East US | 8 PM ET daily (01:00 UTC) | Around Thursday 12 November, UTC |
A destination list contains different state ages
The prison selection example shows several named states with different ages. Agree on the state name, not just the region, when planning a party or a new run. An age shown in this recording is not a live countdown for your current state.
For the deadline on the run you already own, use its own in-game federal countdown. Do not surrender just to inspect another state’s age: ordinary surrender ends the current run.
Choose the destination state in prison
Watch state selection after surrender. The state names and ages belong to this recording; changing state ends the ordinary current-state run.
Watch the interaction · 0:35–1:03
Understand what the raid gives in return
The raid confiscates state assets and sentences the character. Greater confiscated value increases sentence length and contributes to cumulative jail progression for tattoos and shipment gates. It does not preserve that wealth as usable equipment.
This is why “sell everything before the raid” is not automatically correct. Retaining confiscatable wealth can contribute to progression; liquidation changes the assets held but does not by itself establish protection. Choose between the game’s known retention rules and your sentence goal.
Do the checklist in the right order
Claim unclaimed mail before changing server, because transfer loses server-specific rewards. Check Season currency against its own deadline: it disappears when a new Season begins, not simply because another state has reached a federal timer.
Coordinate the next destination with your party or clan before ending the run. B-Coin is explicitly protected against federal confiscation, but other bank balances and purchases need their own rule. Theft protection alone is not federal protection.
Three deadlines that should not be merged
- State mail
Claim before changing server.
- Federal timer
Seizes state assets and starts the prison stage.
- Season currency
Spend against the separate Season reset deadline.
Voluntary surrender ends the run now
Settings → Other → Surrender to Feds is the ordinary way to end a state run before its timer. It immediately confiscates current-state assets and starts a sentence. Read the confiscation summary before confirmation; it is not a harmless destination selector.
After the raid or surrender, prison escape points transfer you into another state with a fresh state-level start. Region selection is available only in prison. Speak to the Tattoo Artist and choose the destination through the prison sequence.
Worked decision: keep playing or surrender early?
If the goal is to join a friend now, voluntary federal surrender trades the remaining current-state run for the prison-and-transfer sequence. Inspect the confiscation summary before confirming. If the goal is a jail-year gate, compare the actual sentence outcome; the court record includes an early-surrender reduction without a verified fixed amount.
Selling a stockpile first does not establish wipe protection. It changes items into money, while both belong to the federal asset question. Decide what you want to finish in the remaining state time and avoid starting a production chain whose output you cannot collect and deliver before that deadline.
Common questions
My friend’s timer is different. Which one is right?
Each state starts its own cycle. Follow the in-game timer for your current state, not a countdown copied from another state.
Should I surrender just to inspect new states?
Ordinary federal surrender ends the run and confiscates assets immediately. It is not a free preview action; read the prompt first.
Does selling everything prevent confiscation?
Selling changes what you hold, but does not establish protection. Seized value also contributes to the sentence, so compare the known retention and progression rules.
Can I change region before going to prison?
Region selection is prison-only in the documented transfer flow.
Will federal confiscation automatically use my Season currency?
No. Season currency has its own reset trigger. Check and spend it against that separate deadline.
Should I start another batch close to the raid?
Compare its actual remaining production and delivery time with your state countdown. Where a duration is unknown, do not build a guaranteed cash-out plan around it.