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How to Change Server in ROB RUN: Surrender, Prison and Party Setup
Updated · RobrunCodex
Ordinary state transfer goes through federal surrender and prison, ending the current state run. You can use Settings → Other → Surrender to Feds; the developer also describes Prison → Surrender to Feds from the global map. In prison, choose your friend’s state and resend the invite. Coordinate first because current-state assets are confiscated.
Agree the destination before ending the current run
Changing server is a progression-ending action for the current state, not a routine drive to another destination. First confirm the exact state your group intends to use.
- Check state and region with friends
Being in the same Looty Bay encounter does not establish that you share a home state or can form a party.
- Finish mail and property checks
Claim pending server rewards and read the confiscation outcome before surrender.
- Enter the prison transfer flow
Use the federal-surrender action, then choose the destination in prison. Region selection is prison-only.
- Reform and enter together
Resend the party invite after reaching the same state. Have everyone on the global map for group location entry and use one role in the city.
Prepare the destination before ending the run
State transfer is a consequential in-game action: ordinary federal surrender takes state property, base and items, begins a sentence and loses unclaimed server-specific mail. Claim rewards and agree on the destination before opening the final confirmation.
Cumulative jail progress is retained, including its contribution to tattoos. B-Coin bought with credits is explicitly protected against federal seizure. Those retained fields do not make the rest of the state inventory portable.
Prepare before pressing surrender
- Claim mail
Unclaimed server rewards are lost on transfer.
- Choose the same state
Coordinate the destination with friends or clan.
- Review confiscation
Read the current summary before ending the state run.
Use the ordinary prison transfer sequence
Open Settings → Other → Surrender to Feds. After confirmation and the resulting prison stage, speak to the Tattoo Artist and select the next destination at an escape point. Region changes are available only while imprisoned.
The world map’s travel destinations are not a replacement for that state-selection sequence. Traveling to Looty Bay, Home or a Sales Center changes the location within the run; an ordinary state transfer first ends the run.
Select the agreed state after surrender
In the prison destination flow, compare the actual state name with your friend before confirming. The list can contain several states in the same region. Choose the agreed one, then resend the party invitation after arriving.
The video shows the destination selection after the old run has ended. It is not a way to preview a different state while keeping the current run’s ordinary property.
Choose the destination state in prison
Watch state selection after surrender. The state names and ages belong to this recording; changing state ends the ordinary current-state run.
Watch the interaction · 0:35–1:03
Join a friend who is in another state
Party membership needs the same state. One player must transfer to the agreed destination, then issue the invite. Looty Bay encounters can include players from different states, so seeing your friend nearby does not prove cross-state parties work.
Everyone must be on the global map to enter a location together. Within Looty Bay, the party shares one role. Party management is limited to the global map or settlements; some locations block invitations, and players in clan conflict cannot be invited.
Troubleshoot the party in the cheapest order
First compare state names. If they match, check location and role conditions before assuming somebody needs to surrender again. Party management is limited to the global map or settlements, group location entry needs everyone on the global map, and the city party shares one role. Clan conflicts can also block invitations.
Only after the actual state mismatch is established should a player choose to end the current run. This ordering avoids treating surrender as a generic fix for every invitation problem. It does not bypass the game’s party restrictions or promise that an unavailable new state will open on demand.
Highlands and new-state openings
Highlands residents have a documented transfer exception that can retain property, but complete eligibility and transfer limits are not supplied. Do not apply that exception to an ordinary federal-surrender prompt.
New states open on a schedule and automatically as existing states fill. No exact population threshold is given. If your intended new state is unavailable, do not invent a threshold or assume ending the current run will make it appear.
Common questions
Why can I see my friend in Looty Bay but not invite them?
A shared encounter can contain people from different states. Parties still need one state, and party management is limited by location and conflict conditions.
We share a state. Why do we not enter together?
All members must be on the global map for group location entry, and the Looty Bay party must share one role.
Does traveling Home change my state?
No. Home is a location destination. Ordinary state transfer uses federal surrender, prison and an escape-point destination choice.
Can every Highlands player keep all property on transfer?
A Highlands exception exists, but complete eligibility and limits are unknown. Confirm the actual in-game prompt instead of assuming it applies.
Why is the new state not open yet?
Openings use a schedule and capacity conditions, but no exact population threshold is established here.
Should I surrender again if we already share a state?
Check party location, everyone’s global-map readiness, city roles and clan-conflict restrictions first. A new surrender is not a general repair for invitation errors.