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Money & loot

Where to Sell Loot in ROB RUN: Fence, Smuggler and Payment

Sell stolen inventory and Harvest Packages to the Fence. Take cargo and packed Collection Crates to the Smuggler or Cargo Exchange. At a Fence, finish the deal and immediately collect the cash from the counter; the sale does not automatically deposit money in your bank.

Route the object by its current form. Packing a collection changes both handling and the destination.
Route the object by its current form. Packing a collection changes both handling and the destination.

Identify what you are carrying before travelling

The buyer depends on the object’s current form. A collection ingredient is ordinary inventory; packing the recipe turns those inputs into a cargo crate with a different buyer.

  • Inventory valuables → Fence

    Use the buyer layer on the Looty Bay map. The game marks a Fence van with a dollar sign.

  • Cargo or packed crate → Smuggler

    Check dedicated cargo space before loading. Inventory rows cannot replace a cargo slot.

  • Fence offer → payment

    Move only the items you intend to sell into the offer, confirm the amount and complete the deal. Collect the cash off the counter immediately.

  • Payment → storage or laundering

    Carried dirty cash is still exposed. Leave the city and complete the next money-storage step you have available.

Fence: stolen items and harvest packages

The Fence buys inventory loot and Grow Room Harvest Packages, paying cash. The four city stalls are named Huckster 1 through Huckster 4 on the buyer layer. Check the object’s space and type before carrying it to the wrong trader.

Higher Notoriety improves offers, and the trade display shows the level after completion. Item and cargo bonuses are separate; there is no complete percentage schedule here. Compare actual offers when a bonus matters.

Match the object to the buyer

  1. Gold BarInventory item

    Fence: stolen valuables and Harvest Packages.

  2. Cargo object

    Smuggler / Cargo Exchange: dedicated cargo handling.

  3. Collection TableCollection Crate

    Smuggler: the ingredients have become one cargo object.

Every way to sell

Every way to sell
BuyerWhat it takesWhereWhat sets the price
FenceStolen items, plus Grow Room harvestsLooty Bay and Sales CentersYour item sale bonus, your Notoriety level and the value of the loot
Smuggler (Cargo Exchange)Contraband and other cargo, including packed collectionsLooty Bay and Sales CentersYour cargo sale bonus, your Notoriety level, and how much cargo you bring and what it's worth
Sales CenterEverything in your trunkOne in each district, open only to players who rent a plot thereThe district level
LennyDoesn't buy loot. He sells contraband to repack, launders cash for a cut and runs the barter doorLenny's MotelNot stated
Collection TableSets of items, packed into cargoYour baseThe collection (see below)

Complete the Fence deal and collect the payment

At the Fence van, open the trade screen and move only the items you want to sell into the offer. Keep ammunition, an unfinished camera and any planned barter inputs out of the sale. Check the offered amount, then choose Complete Deal. Collect the cash from the counter immediately; the trade screen closing does not mean the money is already in your bag.

If the offer differs from a database value, compare the exact item variant and your current trade bonus. An empty camera and a full camera are different sale states. Cargo and packed Collection Crates need the Smuggler instead. Check these differences before changing buyers or treating a base-price estimate as a promised payment.

Complete a Fence sale and collect the payment

The sale screen begins at 8:32. Watch item selection, Complete Deal and the payment step; the amounts belong to this recorded haul.

Watch the interaction · 8:32–9:15

Gameplay by Smooooth. Open at 8:32 on YouTube →

Smuggler: cargo and delivery progress

Cargo payout depends on quantity, value and the applicable sale bonus. Each Smuggler delivery gives one Cargo Sheet point; filled sheets have their own tier-specific capacities and sale values.

Selling cargo is not its only use. A home Cargo Workbench can open stolen cargo. Decide whether the sealed offer or processing route suits your equipment before delivery.

The cargo sale still ends with collecting cash

Deliver the cargo to the Smuggler’s van and complete its sale. Then collect the cash left at the rear of the van. An empty cargo slot tells you that the object has been handed over; check the payment too before driving away.

The clip below follows a packed collection’s payment. Its displayed reward depends on that recorded sale. It does not replace the recipe’s base-value comparison or deposit the proceeds automatically in the bank.

Collect payment from the Smuggler's van

Spanish-language gameplay: the sale ends with cash at the rear of the van. Collect it; the displayed $57,000 is this player's example, not every crate's reward.

Watch the interaction · 15:13–15:41

Gameplay by Zombo Land. Open at 15:13 on YouTube →

Sales Center: district trade after renting a plot

Anyone can enter a Sales Center, but trading requires a rented plot in its district. District level affects offers. The center contains a Fence, Cargo Exchange, Middleman and cargo-transfer Informant, so it is a group of services rather than a universal buyer with no conditions.

The global map separates Sales Center travel from city entry and Home. If you can enter but cannot trade, check the rental requirement instead of assuming the item itself is unsellable.

Keep collection ingredients and barter inputs deliberately

The Collection Table packs a required stolen-item set into cargo. Marked inputs may be worth keeping after you have a base and table; before that, individual Fence sales can fund the setup. Compare recipe rewards with the value of every ingredient.

The motel Suspicious Door exchanges qualifying finds for heist tools. A full USB tool exchanged for a Drill is a sacrificed sale, not zero-cost equipment. Repacked contraband is another route: buy from Lenny or a Sales Center, process it at home and deliver to the Smuggler.

Worked recipe: Basic · Collection 1 / 7

Pack the complete set → deliver cargo to the Smuggler$50,000 estimated base reward
Ingredient base resale value
$1,440
Estimated reward minus ingredient resale
$48,560
Before acquisition, delivery, losses and offer modifiers. Inspect this recipe and reward levels →

Get the payment out without losing it

Drawing a weapon drops cargo, and changing cars drops the old trunk contents. Cargo fits dedicated trunk slots or home racks; ordinary inventory space does not replace those slots. Ground drops eventually disappear.

Criminal death loses inventory, while surrender preserves equipped gear. An accepted bank-funded bribe allows leaving with bag and equipment. Dirty cash paid by the buyer can still be stolen; launder it toward account funds. A Police Radio reveals nearby Police vehicles, but concealment does not override Most Wanted disclosure or a blocked bridge.

The most valuable items to sell

The most valuable items to sell
ItemTypeSell priceHow you get it
Buletti SoltempraCar$4,000,000Black Market, $10,000,000
Romanov R8Helicopter$4,000,000Black Market, $10,000,000
Settlement TitleStructure$2,400,000Black Market, $6,000,000
Yacht KeyKey$2,000,000Not on the Black Market
Longhorn WildCar$1,800,000Black Market, $4,500,000
Royal JCar$1,600,000Black Market, $4,000,000
Settlement TitleStructure$800,000Black Market, $2,000,000
Land Plot TitleStructure$800,000Black Market, $2,000,000
MansionStructure$600,000Not on the Black Market
BIG EGG #53Jewellery$550,000Not on the Black Market
Royal ECar$400,000Black Market, $1,000,000
Longhorn TitanCar$360,000Black Market, $900,000
WISH RingJewellery$320,616Not on the Black Market
Land Plot TitleStructure$320,000Black Market, $800,000
Golden DiscCollectible$318,180Not on the Black Market
Cargo SheetCargo Sheet$300,000Fill with Smuggler deliveries
Chemical ReactorWorkbench Upgrade$280,000Black Market, $700,000
Small HouseStructure$240,000Black Market, $600,000
Harley Wanger CardCollectible$217,320Not on the Black Market
Portable EW SystemGear$204,260Not on the Black Market
MSR PRO LaptopElectronics$204,256Not on the Black Market
King’s Reserve BottleAlcohol & Tobacco$200,000Not on the Black Market
Diamond in CaseJewellery$200,000Not on the Black Market
Concrete FenceStructure$200,000Black Market, $500,000
HelipadStructure$200,000Black Market, $500,000
USB Hacking ToolTool$200,000Fill by hacking computers
Action CameraElectronics$200,000Fill with criminal actions

Worked choice: sell an ingredient now or save the set?

If you have one marked ingredient but no Collection Table, selling it individually can fund the house, plot and table setup. If the table is ready and the remaining ingredients are already available, compare the complete crate offer with the individual sale value of every input. Found ingredients still have a sale you give up.

Do the same check before bartering a full USB tool. Its listed $200,000 base sale becomes an access item when exchanged for a Drill. The trade may suit a planned bank job, but it does not put $200,000 in your hand and also give you the Drill.

FAQ

Common questions

I can enter the Sales Center, so why is trading blocked?

Entry and trade have different requirements. Rent a plot in that district to use district trading.

Does each cargo unit give a Cargo Sheet point?

The stated rule is one point per Smuggler delivery, not one point per individual cargo unit.

Should I sell a marked collection ingredient?

Compare the complete recipe reward with individual input sale values. Keeping it is useful only when you can finish and deliver the set.

Why did the cash from my sale disappear on death?

The buyer pays dirty cash. Until laundering moves it toward the bank, it remains inventory at risk under Criminal death rules.

I completed the Fence deal. Where is the cash?

Collect it from the counter immediately. Leaving it there exposes it to theft or confiscation; completing the deal is not an automatic bank deposit.

Can I sell my collection ingredients to the Smuggler?

Before packing, they are ordinary items for their normal buyer. A completed Collection Crate is cargo and goes to the Smuggler. Check the object you actually have, rather than the recipe you intend to finish.

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