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Police & jail

ROB RUN Notoriety, Wanted and Jail Years: Which Counter Matters?

Notoriety affects Criminal loot and trade conditions; Wanted governs pursuit and citywide exposure. Civilian and Police traffic violations are separate, while lifetime jail years unlock specific shipments and tattoos. Check the counter named by the blocked interaction rather than using one as a substitute for another.

Four counters answer four different questions. No universal Notoriety threshold schedule or tattoo schedule is invented.
Four counters answer four different questions. No universal Notoriety threshold schedule or tattoo schedule is invented.

Diagnose the blocked action before grinding progress

A camera that will not fill, a locked CB45 shipment and a Police holding cell are three different problems. Each points to a different counter and next action.

Notoriety changes criminal trade and filling conditions

Only Criminals gain Notoriety through lawbreaking. It affects selling and loot, and some filling items need a specified level before qualifying actions contribute. An Action Camera that has not met its condition should not be treated as a broken progress counter.

The trade display shows the level that applies after the transaction. There is no complete level schedule, per-level gain table or decay rule here. Use the displayed state and the exact item requirement rather than a guessed universal points threshold.

Four counters, four different questions

  1. Action CameraNotoriety

    Will this trade or fillable-tool action meet its condition?

  2. Wanted

    How visible is the Criminal and what pursuit risk applies?

  3. Traffic violations

    Does Civilian or Police detention apply?

  4. CB45 Mk2Lifetime jail years

    Is a shipment or prison interaction unlocked?

Notoriety

Notoriety
BonusWhat it does
Item Sale BonusA high Notoriety level gets you much more for items sold to the Fence
Cargo Sale BonusA high Notoriety level gets you much more for cargo sold to the Smuggler
Probability of Additional Loot DropA high Notoriety level makes extra loot much more likely

Solo and Duo modes

Solo and Duo modes
ModeStarting NotorietyExtra effect
Solo Mode (Hard)Level 4Better chances of extra rare loot
Duo ModeLevel 2More profit from selling cargo and items

Wanted and traffic violations are not Notoriety

Killing Civilians or workers raises Wanted. Level three adds a bounty and citywide location disclosure. Concealment and a quiet lock interaction do not undo that disclosure.

Civilians and Police have traffic-violation levels instead. At level ten, holding-cell detention disables personal item use and role changes. If you cannot switch role after traffic offences, check that system rather than trying to earn criminal Notoriety.

Arrest, surrender, rescue and bribes

Police can cuff surrendered or knocked-out Criminals. Arrest or voluntary Police surrender takes bag contents but preserves equipment; another Criminal may attempt a rescue. Police receive more reward for arrest than killing, and killing surrendered or arrested players gives no reward.

An arrested player can offer a bank-funded bribe up to the displayed cap. Acceptance lets the player leave with bag and equipment. That is a conditional outcome, not a guarantee that having credits will force the officer to release you.

Different capture outcomes

  1. Surrender / arrest

    Bag lost; equipment preserved.

  2. Accepted bank bribe

    Leave with bag and equipment, subject to officer acceptance and the displayed cap.

  3. Federal confiscation

    A separate state-ending seizure and sentence.

Jail years come from sentence progression

Federal confiscation determines a sentence from seized assets. The court records charges, sentence type and property taken. It does not provide a verified numerical conversion from Notoriety to jail years.

Jail-gated shipments still need payment, earlier research and district requirements. Some prison doors and interactions also require lifetime years; the western block includes a learnable bridge interaction. Escape points change state, and region changes are prison-only.

Jail time and sentences

Jail time and sentences
Sentence detailWhat the game shows
Sentence typesArrest, or Voluntary Surrender
Voluntary surrenderA line that takes years off the sentence
ChargesMurders, Contraband, Money Laundering, Document Forgery, Land ownership, Funding criminal clans, Establishing criminal ties, Large-value transfer to a third party, Escape
CapA maximum prison term in each state
TrackingA running total of jail time, which is what unlocks rewards

Shipments that need jail time

Shipments that need jail time
ShipmentJail time (years)Unlock costBlack Market price
AFAK5$5,000$500
CB45 Mk115$15,000$3,780
CB45 Mk225$30,000$3,780
Small Security Cabinet30$40,000$30,300
CB45 Mk335$60,000$3,780
Police Radio60$25,000$10,000
Racing Rotor75$100,000$61,500
Alarm System105$15,000$30,000
Medium Security Cabinet140$90,000$70,000
STAR-H Mk1180$100,000$27,500
STAR-H Mk2190$200,000$27,500
STAR-H Mk3200$400,000$27,500
Steel Plate225$100,000$5,000
Police Radio (car)275$200,000$300,000
Laboratory Scales335$15,000$15,000
Cargo Sheet410$50,000$30,000
Large Security Cabinet500$130,000$132,000
DRM-14 Mk1950$200,000$103,500
DRM-14 Mk2975$400,000$103,500
DRM-14 Mk31,000$800,000$103,500

Tattoo progress is persistent but not one universal threshold

The first sentence grants an initial tattoo. Later choices depend on accumulated jail years and the progress shown in the tattoo screen. Tattoos survive federal confiscation.

The full threshold schedule is unknown, and two Eagle tattoos are distinct entries. A separate task asks for 800 cumulative jail years, but that task is not a complete tattoo-unlock rule. Check the specific tattoo progress rather than treating 800 years as the answer for every choice.

Worked check: why a cheap CB45 is still unavailable

CB45 Mk2’s $3,780 purchase looks affordable, but its access also includes a $30,000 final research node, earlier prerequisites, settlement level one and 25 lifetime jail years. Increasing current-run Notoriety does not satisfy the lifetime-year gate. Check the unmet requirement before spending on unrelated progression.

Tattoo progress is also specific to the displayed choice. The separate 800-year reward task is not evidence that every tattoo needs 800 years. Use the individual tattoo screen and the shipment requirement for the actual goal.

FAQ

Common questions

Why does my Action Camera not progress after a crime?

Check the exact variant’s Notoriety condition and qualifying action. Not every crime counts under every item state.

Why am I in a holding cell while playing Police?

Traffic offences still apply. Violation level ten causes detention and blocks personal item use and role changes.

Can I spend a high Notoriety level to satisfy a jail gate?

No. Lifetime jail years are a separate requirement, and research payment and prerequisites remain.

Will a bank-funded bribe always save the bag?

Only an accepted bribe produces that outcome. The offer also follows the displayed cap.

Do I need 800 years for every tattoo?

No complete tattoo schedule follows from that separate reward task. Use the individual tattoo-screen progress.

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