Police & jail
ROB RUN Notoriety, Wanted and Jail Years: Which Counter Matters?
Updated · RobrunCodex
Notoriety affects Criminal loot and trade conditions; Wanted governs pursuit and citywide exposure. Civilian and Police traffic violations are separate, while lifetime jail years unlock specific shipments and tattoos. Check the counter named by the blocked interaction rather than using one as a substitute for another.
Diagnose the blocked action before grinding progress
A camera that will not fill, a locked CB45 shipment and a Police holding cell are three different problems. Each points to a different counter and next action.
Notoriety changes criminal trade and filling conditions
Only Criminals gain Notoriety through lawbreaking. It affects selling and loot, and some filling items need a specified level before qualifying actions contribute. An Action Camera that has not met its condition should not be treated as a broken progress counter.
The trade display shows the level that applies after the transaction. There is no complete level schedule, per-level gain table or decay rule here. Use the displayed state and the exact item requirement rather than a guessed universal points threshold.
Four counters, four different questions
Notoriety
| Bonus | What it does |
|---|---|
| Item Sale Bonus | A high Notoriety level gets you much more for items sold to the Fence |
| Cargo Sale Bonus | A high Notoriety level gets you much more for cargo sold to the Smuggler |
| Probability of Additional Loot Drop | A high Notoriety level makes extra loot much more likely |
Solo and Duo modes
| Mode | Starting Notoriety | Extra effect |
|---|---|---|
| Solo Mode (Hard) | Level 4 | Better chances of extra rare loot |
| Duo Mode | Level 2 | More profit from selling cargo and items |
Wanted and traffic violations are not Notoriety
Killing Civilians or workers raises Wanted. Level three adds a bounty and citywide location disclosure. Concealment and a quiet lock interaction do not undo that disclosure.
Civilians and Police have traffic-violation levels instead. At level ten, holding-cell detention disables personal item use and role changes. If you cannot switch role after traffic offences, check that system rather than trying to earn criminal Notoriety.
Arrest, surrender, rescue and bribes
Police can cuff surrendered or knocked-out Criminals. Arrest or voluntary Police surrender takes bag contents but preserves equipment; another Criminal may attempt a rescue. Police receive more reward for arrest than killing, and killing surrendered or arrested players gives no reward.
An arrested player can offer a bank-funded bribe up to the displayed cap. Acceptance lets the player leave with bag and equipment. That is a conditional outcome, not a guarantee that having credits will force the officer to release you.
Different capture outcomes
- Surrender / arrest
Bag lost; equipment preserved.
- Accepted bank bribe
Leave with bag and equipment, subject to officer acceptance and the displayed cap.
- Federal confiscation
A separate state-ending seizure and sentence.
Jail years come from sentence progression
Federal confiscation determines a sentence from seized assets. The court records charges, sentence type and property taken. It does not provide a verified numerical conversion from Notoriety to jail years.
Jail-gated shipments still need payment, earlier research and district requirements. Some prison doors and interactions also require lifetime years; the western block includes a learnable bridge interaction. Escape points change state, and region changes are prison-only.
Jail time and sentences
| Sentence detail | What the game shows |
|---|---|
| Sentence types | Arrest, or Voluntary Surrender |
| Voluntary surrender | A line that takes years off the sentence |
| Charges | Murders, Contraband, Money Laundering, Document Forgery, Land ownership, Funding criminal clans, Establishing criminal ties, Large-value transfer to a third party, Escape |
| Cap | A maximum prison term in each state |
| Tracking | A running total of jail time, which is what unlocks rewards |
Shipments that need jail time
| Shipment | Jail time (years) | Unlock cost | Black Market price |
|---|---|---|---|
| AFAK | 5 | $5,000 | $500 |
| CB45 Mk1 | 15 | $15,000 | $3,780 |
| CB45 Mk2 | 25 | $30,000 | $3,780 |
| Small Security Cabinet | 30 | $40,000 | $30,300 |
| CB45 Mk3 | 35 | $60,000 | $3,780 |
| Police Radio | 60 | $25,000 | $10,000 |
| Racing Rotor | 75 | $100,000 | $61,500 |
| Alarm System | 105 | $15,000 | $30,000 |
| Medium Security Cabinet | 140 | $90,000 | $70,000 |
| STAR-H Mk1 | 180 | $100,000 | $27,500 |
| STAR-H Mk2 | 190 | $200,000 | $27,500 |
| STAR-H Mk3 | 200 | $400,000 | $27,500 |
| Steel Plate | 225 | $100,000 | $5,000 |
| Police Radio (car) | 275 | $200,000 | $300,000 |
| Laboratory Scales | 335 | $15,000 | $15,000 |
| Cargo Sheet | 410 | $50,000 | $30,000 |
| Large Security Cabinet | 500 | $130,000 | $132,000 |
| DRM-14 Mk1 | 950 | $200,000 | $103,500 |
| DRM-14 Mk2 | 975 | $400,000 | $103,500 |
| DRM-14 Mk3 | 1,000 | $800,000 | $103,500 |
Tattoo progress is persistent but not one universal threshold
The first sentence grants an initial tattoo. Later choices depend on accumulated jail years and the progress shown in the tattoo screen. Tattoos survive federal confiscation.
The full threshold schedule is unknown, and two Eagle tattoos are distinct entries. A separate task asks for 800 cumulative jail years, but that task is not a complete tattoo-unlock rule. Check the specific tattoo progress rather than treating 800 years as the answer for every choice.
Worked check: why a cheap CB45 is still unavailable
CB45 Mk2’s $3,780 purchase looks affordable, but its access also includes a $30,000 final research node, earlier prerequisites, settlement level one and 25 lifetime jail years. Increasing current-run Notoriety does not satisfy the lifetime-year gate. Check the unmet requirement before spending on unrelated progression.
Tattoo progress is also specific to the displayed choice. The separate 800-year reward task is not evidence that every tattoo needs 800 years. Use the individual tattoo screen and the shipment requirement for the actual goal.
Common questions
Why does my Action Camera not progress after a crime?
Check the exact variant’s Notoriety condition and qualifying action. Not every crime counts under every item state.
Why am I in a holding cell while playing Police?
Traffic offences still apply. Violation level ten causes detention and blocks personal item use and role changes.
Can I spend a high Notoriety level to satisfy a jail gate?
No. Lifetime jail years are a separate requirement, and research payment and prerequisites remain.
Will a bank-funded bribe always save the bag?
Only an accepted bribe produces that outcome. The offer also follows the displayed cap.
Do I need 800 years for every tattoo?
No complete tattoo schedule follows from that separate reward task. Use the individual tattoo-screen progress.
Keep going
- Research requirements →
- Prison map →
- Reset rules →
- Inspect the CB45 Mk2 jail-year requirement →
- Plan the exact shipment prerequisites →

