Gear & progression
ROB RUN Keys Guide: Match Safe Keys, Room Keys and Keycards
Updated · RobrunCodex
Keep the exact key identity and use its in-game map reveal to locate the matching lock. Safe keys, room keys and keycards are separate items, and key use requires Criminal mode. A key may open one room while the valuables inside still need a Mini Drill or another tool.
A key run starts with the lock, then the contents
A key is valuable because it enables an interaction, not because every matching building is a complete cash-out route. Check the target’s contents and the other tools before carrying it across the city.
Find the lock from the key you actually hold
The guide table contains 34 keys with their target descriptions. Found keys reveal the matching lock on your in-game map. Read the exact key identity, then follow that reveal rather than matching by colour or a similar icon.
Only Criminals can use these keys. Switching role or carrying a visually similar key does not satisfy the target’s restriction. Some doors accept eligible lockpicking instead, but that is a separate opener rule.
Use the key reveal
Three similar access items, three specific targets
Read the item description before planning the building. These exact examples have different destinations; a matching district or similar card artwork does not make them interchangeable.
- Safe Key: Seasons Hotel
The listed Safe Key opens the Seasons Hotel safe in Sunny Beach. This is not the Grand Hotel warehouse key.
- Keycard: Grand Hotel warehouse
The listed Keycard opens the secret warehouse in Grand Hotel, also in Sunny Beach. It does not replace the bank’s gold-vault ID Card.
- ID Card: bank gold vault
The bank ID Card identifies the gold-vault interaction. Carry the other tools separately if you also intend to use the main Drill or smaller safes.
Why a district description is not always one exact pin
Some key descriptions name only a district and a building type. If several buildings fit, assigning a single website pin would invent precision. The in-game reveal resolves that ambiguity for the held key.
Use the target wording in the full list below to narrow the search, but do not assume two similar rows open the same door. Safe keys, room keys and keycards remain separate identities even when their artwork is similar.
Every key and what it opens
| Key | Opens | On the map |
|---|---|---|
| Safe Key | The safe in the Seasons Hotel, Sunny Beach | Seasons Hotel |
| Safe Key | The safe in the Reef Hotel, Sunny Beach | Reef Hotel |
| Safe Key | The safe in the Strip Club | Strip Club |
| Safe Key | The safe in the Convenience Store, Northern Downtown | Convenience Store |
| Safe Key | The safe in the Pharmacy, Sunny Beach | Pharmacy |
| Safe Key | The safe in the café on the pier, Sunny Beach | Ocean Breeze Café |
| Safe Key | The safe in the Mansion, Loraine Hills | Loraine Hills |
| Safe Key | The safe in the Convenience Store, Central Downtown | Convenience Store |
| Safe Key | The safe in the Convenience Store, Sunny Beach | Convenience Store |
| Safe Key | The safe in the Pharmacy, Downtown | Pharmacy |
| Safe Key | The safe in the café, Downtown | Rusty Burgers Café |
| Safe Key | The safe in the Gas Station, Downtown | Gas Station |
| Safe Key | The safe in the Electronics Store, Sunny Beach | Electronics Store |
| Safe Key | The safe in one of the cottages, Loraine Hills | Loraine Hills |
| Room Key | The locked room in the Gun Shop, Sunny Beach | Gun Shop: West |
| Room Key | The locked room in the Equipment Store, Sunny Beach | Equipment Store: West |
| Room Key | The locked room in the Gun Shop, Downtown | Gun Shop: East |
| Room Key | The locked room in the Equipment Store, Downtown | Equipment Store: East |
| Room Key | The left hidden room in the Gas Station, Downtown | Gas Station |
| Room Key | The right hidden room in the Gas Station, Downtown | Gas Station |
| Room Key | The locked room in one of the cottages, Loraine Hills | Loraine Hills |
| Room Key | The locked room in the Pharmacy, Downtown | Pharmacy |
| Room Key | The locked room in the Pharmacy, Sunny Beach | Pharmacy |
| Room Key | The locked room in a Convenience Store, Downtown | Downtown |
| Room Key | The locked room in the Convenience Store, Sunny Beach | Convenience Store |
| Room Key | The locked room in one of the hotels, Sunny Beach | Sunny Beach |
| Room Key | The VIP room in the Strip Club | Strip Club |
| Keycard | The secret warehouse in the Grand Hotel, Sunny Beach | Grand Hotel |
| Keycard | The locked room in the Police Station | Police Station |
| Keycard | The locked room in one of the cottages, Loraine Hills | Loraine Hills |
| Keycard | The vault in the Art Gallery | Art Gallery |
| ID Card | The armory in the Police Station | Police Station |
| ID Card | The gold vault in the Bank | Looty Bay Bank |
| Yacht Key | No door: it is a valuable to sell, not a key you use | Not listed |
Worked check: a room key does not replace the safe tool
Suppose the target record lists a keyed room and a Mini Drill safe. The room key answers the entry question; it does not establish that the safe opens by hand. If the safe is the reason for the visit, compare the Mini Drill access and timing before committing the key and carrying a large kit.
Deposit Box Keys are different again. They are a filling item with a 60-point requirement, then a barter input for the gold-vault ID Card. The bank’s 12 boxes do not prove one point per box or five visits. Use the actual progress display instead of planning a fixed number of runs from the box count.
Bank access: fillable keys are a barter item
Deposit Box Keys work differently from a simple found room key. Buy the empty set after research and fill it through bank deposit-box interactions. A full set is used at the motel Suspicious Door for the gold-vault ID Card.
The set needs 60 points. Although the bank has 12 boxes, points per box are not established, so the number of necessary bank visits is unknown. Do not infer five visits by dividing 60 by 12.
Deposit boxes lead to gold-vault access
A key is only one part of the target kit
The main bank-vault Drill is separate from the gold-vault ID Card, and Mini Drill serves smaller safes. The available descriptions do not establish the exact relationship between the two named vault locks; one access item is not a complete bank kit.
Starting the bank Drill creates a citywide alert. Plan transport, carrying space and extraction as well as access. Eligible lockpicking avoids its own alarm trigger, but it does not make every door interchangeable or protect the loot on arrest.
Common questions
The description fits several buildings. Which one should I use?
Use the key’s in-game lock reveal. A district-and-building-type description alone does not uniquely identify one target.
Why will a key not work while I am Civilian?
These keys are restricted to the Criminal role. Check both role and the exact target key.
Do 12 deposit boxes mean five bank visits fill a 60-point set?
No. That calculation assumes one point per box, which is not established.
Can I use the gold-vault card instead of a Drill?
They are listed for different bank interactions. Bring the tool required for each intended target.
Where is the guaranteed spawn for my missing key?
A possible-find pool is not a guaranteed spawn. Use the item’s documented acquisition and matching-lock information; no deterministic spawn is established just because a building can contain it.
Keep going
- Keys and tools →
- Bank requirements →
- City map →
- Safe Key: Seasons Hotel safe →
- Keycard: Grand Hotel warehouse →
- ID Card: bank gold vault →


