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Gear & progression

ROB RUN Keys Guide: Match Safe Keys, Room Keys and Keycards

Keep the exact key identity and use its in-game map reveal to locate the matching lock. Safe keys, room keys and keycards are separate items, and key use requires Criminal mode. A key may open one room while the valuables inside still need a Mini Drill or another tool.

Matching a room key and completing the target are separate checks. No random key spawn is guaranteed.
Matching a room key and completing the target are separate checks. No random key spawn is guaranteed.

A key run starts with the lock, then the contents

A key is valuable because it enables an interaction, not because every matching building is a complete cash-out route. Check the target’s contents and the other tools before carrying it across the city.

Find the lock from the key you actually hold

The guide table contains 34 keys with their target descriptions. Found keys reveal the matching lock on your in-game map. Read the exact key identity, then follow that reveal rather than matching by colour or a similar icon.

Only Criminals can use these keys. Switching role or carrying a visually similar key does not satisfy the target’s restriction. Some doors accept eligible lockpicking instead, but that is a separate opener rule.

Use the key reveal

  1. Safe KeyFind the key

    Keep its exact item identity.

  2. Read the map reveal

    The game identifies the matching lock after pickup.

  3. Open as Criminal

    Use the correct key on that target; role restrictions still apply.

Three similar access items, three specific targets

Read the item description before planning the building. These exact examples have different destinations; a matching district or similar card artwork does not make them interchangeable.

  • Safe Key: Seasons Hotel

    The listed Safe Key opens the Seasons Hotel safe in Sunny Beach. This is not the Grand Hotel warehouse key.

  • Keycard: Grand Hotel warehouse

    The listed Keycard opens the secret warehouse in Grand Hotel, also in Sunny Beach. It does not replace the bank’s gold-vault ID Card.

  • ID Card: bank gold vault

    The bank ID Card identifies the gold-vault interaction. Carry the other tools separately if you also intend to use the main Drill or smaller safes.

Why a district description is not always one exact pin

Some key descriptions name only a district and a building type. If several buildings fit, assigning a single website pin would invent precision. The in-game reveal resolves that ambiguity for the held key.

Use the target wording in the full list below to narrow the search, but do not assume two similar rows open the same door. Safe keys, room keys and keycards remain separate identities even when their artwork is similar.

Every key and what it opens

Every key and what it opens
KeyOpensOn the map
Safe KeyThe safe in the Seasons Hotel, Sunny BeachSeasons Hotel
Safe KeyThe safe in the Reef Hotel, Sunny BeachReef Hotel
Safe KeyThe safe in the Strip ClubStrip Club
Safe KeyThe safe in the Convenience Store, Northern DowntownConvenience Store
Safe KeyThe safe in the Pharmacy, Sunny BeachPharmacy
Safe KeyThe safe in the café on the pier, Sunny BeachOcean Breeze Café
Safe KeyThe safe in the Mansion, Loraine HillsLoraine Hills
Safe KeyThe safe in the Convenience Store, Central DowntownConvenience Store
Safe KeyThe safe in the Convenience Store, Sunny BeachConvenience Store
Safe KeyThe safe in the Pharmacy, DowntownPharmacy
Safe KeyThe safe in the café, DowntownRusty Burgers Café
Safe KeyThe safe in the Gas Station, DowntownGas Station
Safe KeyThe safe in the Electronics Store, Sunny BeachElectronics Store
Safe KeyThe safe in one of the cottages, Loraine HillsLoraine Hills
Room KeyThe locked room in the Gun Shop, Sunny BeachGun Shop: West
Room KeyThe locked room in the Equipment Store, Sunny BeachEquipment Store: West
Room KeyThe locked room in the Gun Shop, DowntownGun Shop: East
Room KeyThe locked room in the Equipment Store, DowntownEquipment Store: East
Room KeyThe left hidden room in the Gas Station, DowntownGas Station
Room KeyThe right hidden room in the Gas Station, DowntownGas Station
Room KeyThe locked room in one of the cottages, Loraine HillsLoraine Hills
Room KeyThe locked room in the Pharmacy, DowntownPharmacy
Room KeyThe locked room in the Pharmacy, Sunny BeachPharmacy
Room KeyThe locked room in a Convenience Store, DowntownDowntown
Room KeyThe locked room in the Convenience Store, Sunny BeachConvenience Store
Room KeyThe locked room in one of the hotels, Sunny BeachSunny Beach
Room KeyThe VIP room in the Strip ClubStrip Club
KeycardThe secret warehouse in the Grand Hotel, Sunny BeachGrand Hotel
KeycardThe locked room in the Police StationPolice Station
KeycardThe locked room in one of the cottages, Loraine HillsLoraine Hills
KeycardThe vault in the Art GalleryArt Gallery
ID CardThe armory in the Police StationPolice Station
ID CardThe gold vault in the BankLooty Bay Bank
Yacht KeyNo door: it is a valuable to sell, not a key you useNot listed

Worked check: a room key does not replace the safe tool

Suppose the target record lists a keyed room and a Mini Drill safe. The room key answers the entry question; it does not establish that the safe opens by hand. If the safe is the reason for the visit, compare the Mini Drill access and timing before committing the key and carrying a large kit.

Deposit Box Keys are different again. They are a filling item with a 60-point requirement, then a barter input for the gold-vault ID Card. The bank’s 12 boxes do not prove one point per box or five visits. Use the actual progress display instead of planning a fixed number of runs from the box count.

Bank access: fillable keys are a barter item

Deposit Box Keys work differently from a simple found room key. Buy the empty set after research and fill it through bank deposit-box interactions. A full set is used at the motel Suspicious Door for the gold-vault ID Card.

The set needs 60 points. Although the bank has 12 boxes, points per box are not established, so the number of necessary bank visits is unknown. Do not infer five visits by dividing 60 by 12.

Deposit boxes lead to gold-vault access

  1. Deposit Box KeysEmpty Deposit Box Keys

    Unlock and buy the filling item.

  2. 60 fill points

    Progress comes from bank deposit boxes; per-box yield is unknown.

  3. ID CardGold-vault ID Card

    Barter the full set at the Suspicious Door.

A key is only one part of the target kit

The main bank-vault Drill is separate from the gold-vault ID Card, and Mini Drill serves smaller safes. The available descriptions do not establish the exact relationship between the two named vault locks; one access item is not a complete bank kit.

Starting the bank Drill creates a citywide alert. Plan transport, carrying space and extraction as well as access. Eligible lockpicking avoids its own alarm trigger, but it does not make every door interchangeable or protect the loot on arrest.

FAQ

Common questions

The description fits several buildings. Which one should I use?

Use the key’s in-game lock reveal. A district-and-building-type description alone does not uniquely identify one target.

Why will a key not work while I am Civilian?

These keys are restricted to the Criminal role. Check both role and the exact target key.

Do 12 deposit boxes mean five bank visits fill a 60-point set?

No. That calculation assumes one point per box, which is not established.

Can I use the gold-vault card instead of a Drill?

They are listed for different bank interactions. Bring the tool required for each intended target.

Where is the guaranteed spawn for my missing key?

A possible-find pool is not a guaranteed spawn. Use the item’s documented acquisition and matching-lock information; no deterministic spawn is established just because a building can contain it.

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