Money & loot
ROB RUN Collections Guide: Recipes, Packing and Cargo Delivery
Updated · RobrunCodex
After obtaining a house and plot, research the Collection Table for $5,000 and buy it for $15,000. Deposit every exact ingredient, pack the completed set into a cargo crate and take it to the Smuggler. Compare the whole crate offer with the individual sale value of all ingredients before committing them.
Choose a recipe you can finish and deliver
A marked item is a reason to inspect a recipe, not a command to hoard it forever. The useful collection is the one whose missing quantities and delivery you can complete.
- Check setup access
The $20,000 research-plus-purchase table subtotal excludes the required house and plot.
- Read every missing quantity
Similar bottles or valuables are not substitutes. Match exact ingredients and counts in the active recipe.
- Compare the alternative sale
Add all ingredient resale values, including things you found, before comparing with the crate reward.
- Prepare cargo delivery first
Packing concentrates the inputs into one cargo object. Make room in a compatible vehicle and choose the Smuggler before lifting it.
Build the table after preparing a house and plot
Collection Table requires a house and plot. Research it, then buy it through the base laptop: the listed table values are $5,000 research and $15,000 purchase. The table is not a substitute for its placement requirements.
Quick individual sales can fund this setup early. Once the base and table are ready, marked ingredients become worth comparing as a set rather than automatically selling on the next Fence visit.
Table access and purchase
- Collection Table research
- $5,000
- Table purchase
- $15,000
- Table-only subtotal
- $20,000
Read a recipe and deposit exact quantities
Inventory markers identify items needed by current collections. Open the matching table tab to see what remains, then deposit the required quantities. Similar-looking items do not substitute for exact membership.
The worked basic recipe below combines three specific bottles and ten Alcohol items. It illustrates why saving one marked item does not mean you can immediately pack the set: every ingredient must be present. The collection catalogue supplies all 34 recipes and their reward levels.
Worked recipe: Basic · Collection 1 / 7
- Ingredient base resale value
- $1,440
- Estimated reward minus ingredient resale
- $48,560
Follow the ingredients into the packed output
Open the Collection Table and match each required item to its displayed count. Deposit the missing quantities. Once the complete set is ready, pack it; the output appears as a physical Collection Crate on the table. Pick up that cargo separately.
The example below uses the Spanish interface, but the sequence is visible: missing ingredients, completed packing, then cargo pickup. The recipe and displayed offer belong to that run; use the exact inputs in your current collection.
Deposit the ingredients and take the packed crate
Spanish-language gameplay: watch the missing quantities fill, packing create a crate on the table, and the separate cargo pickup. The English instructions above explain the sequence.
Watch the interaction · 10:38–11:15
Pack the set, then deliver the cargo
When every input is deposited, packing creates a Collection Crate as cargo on the table. This is a new handling stage: you have concentrated several ingredients into one object. Plan the delivery before lifting it.
Take the crate to the Smuggler. Criminal level influences payout, so confirm the offer rather than treating an estimated base reward as the final payment. Drawing a weapon drops the crate, and Police can seize it. Losing the crate loses the assembled inputs together.
A recipe is not finished at the table
Complete the delivery and take the payment
Carry the packed crate to a vehicle with a free cargo slot, deliver it to the Smuggler and complete the sale. Collect the cash from the back of the van before leaving. Packing at home, handing over cargo and taking payment are three different completion checks.
Collect payment from the Smuggler's van
Spanish-language gameplay: the sale ends with cash at the rear of the van. Collect it; the displayed $57,000 is this player's example, not every crate's reward.
Watch the interaction · 15:13–15:41
Unlock sets and refresh deliberately
Only basic sets are initially available. Ordered upgrade documents open additional sets, with basic, Rare and Unique crate grades across 34 documented recipes. Researching the table alone does not grant every collection.
Refresh replaces a collection and then applies a cooldown. Its duration is unknown, so no accurate refresh timer can be supplied. Check the current recipe requirements before replacing a set you were already close to finishing.
Unlocking more collections
| Entry | Upgrade | Unlocks | Research | Price | Tier |
|---|---|---|---|---|---|
| Not listed | Basic (comes with the table) | 7 basic collections | Not listed | Not listed | Not listed |
| Additional Collection | Additional Collection | 7 more collections | $25,000 | $34,000 | I |
| Special Collection | Special Collection | 10 special collections | $50,000 | $100,000 | II |
| Unique Collection | Unique Collection | 10 unique collections | $100,000 | $250,000 | III |
Decide whether to assemble or sell individually
Compare the whole crate reward with the sale value of every ingredient. Inputs you found still have a value: using them gives up their individual sales. Acquiring a missing ingredient can also add cost or another run.
The recipe diagram uses known base ingredient resale to make that comparison visible. The margin is not guaranteed net profit: the actual offer, acquisition, delivery and loss conditions still apply. Keeping a recipe unfinished indefinitely ties up storage that could support other income.
Worked decision: one missing ingredient can change the plan
Imagine all but one recipe input are already stored. The relevant comparison is the complete crate offer minus the individual sale values of all inputs, then any extra cost of acquiring the missing item. The ingredients already found still have a resale alternative; treating them as free exaggerates the collection advantage.
Use the worked recipe earlier in this guide for its exact ingredient quantities and known base-value comparison. If completing the missing input would require another expensive or inaccessible target, selling the current items may be the more usable outcome. Refreshing replaces the recipe and introduces a cooldown, so inspect the remaining quantities before doing it.
Common questions
Why is a set not ready even though I have a marked item?
A marker only shows that an item is relevant. Check each remaining quantity in the collection tab; all ingredients must be deposited.
Why is my crate not ordinary inventory?
Packing produces cargo. It follows cargo carrying, dropping, vehicle-capacity and confiscation rules.
Why are Rare or Unique sets unavailable after buying the table?
Basic sets are available first. Additional sets require their ordered upgrade documents.
Does a found ingredient have zero cost in the comparison?
It still has the individual resale value you give up by packing it. Compare that value with the crate offer.
Can I refresh repeatedly until the best recipe appears?
Refreshing has a cooldown whose duration is unknown. It replaces the collection rather than guaranteeing a particular next recipe.
Keep going
- All collection recipes →
- Base equipment →
- Ingredient values →
- First house and plot requirements →
- Bank account and laundering steps →




